Kollab levels/gamification for achievements other than engagement
B
Brooks Golden
We would switch our paid community to GHL immediately if we could customize the gamification. Levels based on engagement is great for a free community, but in a paid community, it's more about getting them to do the work. If you could attach levels to completion of the course, attendance of events, manually upgraded levels, or (even better) triggers in an automation, GHL would be the go-to paid community in our opinion.
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K
Keith Besherse
- Admin &/o Moderator should have ability to move a post from a public channel to a private channel (or hidden channel when we get that third tier).
- There should be a middle member tier (moderator) who can manage conversations and member status (restrict &/o ban) but not change group settings.
- The Admin should be able to hide the Chat and Invite Members buttons and also hide the member list from regular Contributors.
As an engagement community the current state is a good bicycle (on the skateboard > bicycle > motorcycle > subcompact car > sedan > sports sedan continuum). As a client portal it is too public!
K
Keith Besherse
As currently conceived, gamification rewards community participation only.
I would like to require more points for each level.
Maybe as much as 5x more points required per level!
But, reward more behaviors.
In my program some courses are worth 0 points, but others might be 1, 2, or even 3 points (Social Media Sniper by Devin Tracy).
I would also like to reward a login at least once per week just to encourage people to maintain their connection with the community.
Rewarding a login to the live events is obviously something we want. If we didn’t want people to participate we wouldn’t put the events on a calendar.
And, rewarding clicks on the notification email buttons and replying to notification emails has utility for the community owner by increasing email anti-spam indicators to the email service providers.
T
Tamara Lewis
Totally agree
E
Evan Hirsch, MD
Agreed
C
Christian Alexander
I second this! I would love to be able to unlock levels based off of the work that they have done. This is a fantastic idea!